Lucian script github bot of legends
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League is a server-authoritative game, and every client connects to an instance that manages the game state. Sometimes people find themselves banned for cheating (much to the disappointment of their parents), and it’s typically the result of one of three things: scripting, boosting, or botting. Service announcement complete, let’s get this party started. From boosting service takedowns to stealthier detection systems, we’re creating a global standard for what players should expect in competitive video games.
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China’s cheating landscape plays on the Inferno difficulty, and working together, we’re developing new ways to identify those that provide cheats in the first place. Recently, we flew out to Shenzhen for a bootcamp with the anti-cheat grandmasters at Tencent. With several different disciplines of ninja at our disposal, we’ve implemented some potent mixtures of protection and identification technology. We’re comprised of a few ex-cheat developers (to give us street cred), some data scientists (to make our graphs pretty), and an analyst or three (to keep everyone banned into the next century). WHO IS THE ANTI-CHEAT TEAM?Īn entire gaggle of hackers, complete with trench coats, monitor palaces, and screens constantly rendering a barrage of openGL rectangles. If you can just buy the trophy, it’s barely worth the weight of the bronze it’s cast in. To keep it quotable, if we want League to be taken seriously as a sport (and we do), the competition all has to play by the same rules. It is our intention to ensure that this is not a profitable endeavor, and that you never have to go digging for malware to stay competitive. Cheat vendors want to capitalize on the status associated with skill for their own financial gain (or occasionally, internet acclaim). People like to win-or more importantly, they like the prestige that comes with winning. WHY IS THERE AN ANTI-CHEAT TEAM?īecause some players cheat. While it might take a few banwaves for the message to really sink in, punitive measures can encourage restraint or even give catharsis to the innocents caught in a cheater’s wake.įor other lectures concerning our technical strategy, you can hear our boy Michael VanKuipers babble on about encryption and debugging in his recent tech blog post. Deterrence: Sometimes you gotta swing the hammer.There are several methods at our disposal for dealing with unsavory behavior, but we tend to categorize them into three categories: prevention, detection, and deterrence… or as we like to call them, the Resplendent Echelons of Justice™. We also decide when these techniques are intentional game design (selecting Malzahar) or disallowed (gettin’ boosted for that slick Gold border). WHAT IS THE ANTI-CHEAT TEAM?Īnti-cheat teams generally focus on protecting a game from issues that might affect its competitive viability, taking an interest in any mechanism, application, or strategy that allows for an unfair advantage. The lack of direct sunlight improves our programming ability and also protects us from those that don’t always fight fair.Īnyway, we’re your friendly Anti-Cheat team, and we figured the end of another LoL season would be a great time to: 1) Share some metrics on the cheats that annoy us the most, 2) Remind everyone that fair video games are our favorite type of video games, and 3) Make an attempt at the world record for Cheaters Suspended (Guinness, please return my calls). Like the cheaters we oppose, we’re regularly forced to work in the shadows, often remaining silent to occlude our detection methodology or avoid bringing unnecessary attention to the cheat providers themselves. If you’re reading this, you’re probably not banned from League of Legends, and that usually means our paths haven’t crossed before.